4/14: Hunter's final textures; more priorities
- Alice Mach
- Apr 14, 2023
- 1 min read
In two weeks... our thesis will be finalized. My team and I are cramming on animation and set dressing in Unreal Engine. We must keep going with our priorities because time is flying fast already.
Today, I was not able to attend class because I ended up having a cold virus. Spring season really hit me hard this year. I video chatted with my classmates about what are next priorities are. I heard that we have to do a trailer. It seems like we have not render through Unreal Engine yet. Now, some are discovering how to get animations in Unreal Engine. We also have to get our texturing and the rest of the scenes animated as well.
As we have two weeks left, he are my thoughts and duties:
Finished the Hunter and collaborate the post-production classmates on Unreal Engine 5.
Now working on texturing the Fox animal form
Once I have finished texturing those two, it is either I support the animators to get other scenes animated or I help texturing the rest of the assets
I finished working on skin and hair textures for the Hunter. I never felt so proud that he looks so much like a human and stylized in a painterly way. I presented this to my group about my skin textures for feedback. It seems like we are in a good shape with him. I am glad I got this done.
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